YabView.h
90c95e2f
 #ifndef YABVIEW_H
 #define YABVIEW_H
 
 #include <String.h>
 #include <View.h>
 
 struct YabDrawing
 {
 	int command;
 	double x1,y1,x2,y2,x3,y3,x4,y4;
 	int r,g,b,alpha;
 	const char* chardata;
 	pattern p;
 	BBitmap *bitmap;
 	BFont font;
 };
 
 class YabView : public BView
 {
 	public:
 		YabView(BRect frame, const char *name, uint32 resizingMode, uint32 flags); 
 		~YabView();
 		virtual void MessageReceived(BMessage *msg);
 		virtual void Draw(BRect updateRect);
 		virtual void MouseMoved(BPoint point, uint32 transit, const BMessage *message);
 		virtual void MouseUp(BPoint point);
 		virtual void MouseDown(BPoint point);
 		virtual void KeyUp(const char *bytes, int32 numBytes);
 		virtual void KeyDown(const char *bytes, int32 numBytes);
 		const char* NameForTabView() { return nameWAForTabView; }
 		BList *drawList;
 		int mouseMovedInfo;
 		int mouseStateInfo;
 		int mouseX;
 		int mouseY;
 		uint mouseLButton;
 		uint mouseMButton;
 		uint mouseRButton;
 		bool dropZone;
 		BString pressedKeys;
 	private:
 		int prevMouseStateInfo;
 		// TODO: revisit at a later time, more info in constructor
 		BString nameWAForTabView;
 };
 
 #endif